Posted April 23, 2015 at 10:08 pm
Posted April 18, 2015 at 12:06 am
I just sent this email to Kickstarter. Dear Kickstarter. Let's recap... I told you that the project was a scam that ripped off thousands of people in my name by taking their money, disappearing forever and forcing me to face everyone. I explained that no backers would ever receive any rewards or product. I asked for the backer list so I could send all of them 'something' to try and make this as right as I can. ...You refused to help in any way at all and told me to talk to the person whom you know disappeared forever with the money. I further explained that none of the backers would ever receive any rewards or product and asked for your help in the form of advice, discussion or somehow removing or altering the scam project page. ...You refused to help in any way at all and told me to talk to the person whom you know disappeared forever with the money. I sent you a DMCA take down notice, explaining once more and with great care, that no backers would ever be receiving any rewards or product. ...You took the page down and sent a blanket email to every backer, explaining to all of them that they will indeed be receiving their rewards and product. Then you gave all of them a link to a page with my home address on it. I understand that I'm talking to a business and not a single person, but whoever is reading this right now, please think about this for a moment. You promised over 2000 people that they can expect the non-existent products that they paid for... that have my name on them... and then you gave all of them my home address. Please stop this. I honestly can't take anymore. -Tarol Hunt
Posted April 15, 2015 at 9:28 pm
So I just got this email from Kickstarter... This is a message from Kickstarter’s Integrity team. We're writing to inform you that a project you backed, Goblins: Alternate Realities, is the subject of an intellectual property dispute. This is so odd, since they've told me repeatedly, that they absolutely cannot send messages out to all the backers. And yet... here's a message sent to all the backers. Weird. I'm thinking wizards from the future? Maybe it was Ultron and his super high tech? The law requires that we remove the project from public view until the dispute is resolved (please see our Copyright Policy and Trademark Policy for more info). Because the project already ended successfully, your pledge hasn’t been affected. The creator should still be able to move forward with the project (and send any unfulfilled rewards). Really?! Really. I mean... seriously? Kickstarter is vastly informed with the current situation. They KNOW that Richard (the creator) stole the money and ran. They KNOW that he is not making G:AR under any circumstances. I have asked them over and over, if they'd send a blanket email to all my backers, telling them that G:AR is not being made. And here they are emailing all the backers to tell them that it WILL be made and assuring the backers that they WILL get their rewards! You have got to be kidding me. You have got to be fucking kidding me. Thanks again, Kickstarter! Thanks for screwing me over just a little bit more! Now I've got a tsunami of emails from people thinking that they're going to be getting their rewards. I mean, why wouldn't they think that? Kickstarter just personally told them it would happen. Now it's my word against Kickstarter's. I didn't think it possible, but Kickstarter has made this situation so, so much worse. Kickstarter... you suck. You're horrible and/or incompetent people that HAVE to be doing this on purpose. I can't think of any other reason for this level of ineptitude. If you have any questions, though, you can still message the creator from the project page. And finally, we have the climax of this stupidity. Sure. message the creator. Nevermind that Richard stopped responding to all of those messages a loooong time ago. No, no. Please. Please feel free to contact the creator via the link kindly provided by Kickstarter. After all, Kickstarter did just assure you that "you can STILL message the creator". Thanks for your patience and cooperation, Kickstarter Sit back down, Kickstarter. You're embarrassing me, yourself and the 3000 backers involved. -Tarol  
Posted March 30, 2015 at 4:40 pm
EDIRT: (Sorry, I typo-ed "EDIT" and it made me laugh. I now need to keep it this way.) Since posting this blog and the four videos, I've actually redesigned a big chunk of the Plot Point rules. This information is now out of date. I'll have a new G:AR update for you soon. I'm of course, also working on the next Goblins page. I've been working really hard on G:AR, over the past weeks. With that and a medical issue dragging me down (which is thankfully behind me now) Goblins updates have been slow, but I expect them to pick up. I've posted four videos on YouTube, explaining various aspects of G:AR... Part One: The Kickstarter Thing This video talks about the money, the stealing in my name (which is still happening) and is basically twelve minutes of me, ranting. Part Two: The Hell Is G:AR? (This video is temporarily unavailable as I improve the rules, further.) Part Three: Types Of Cards (This video is temporarily unavailable as I improve the rules, further.) Part Four: What A Round OF G:AR Looks Like (This video is temporarily unavailable as I improve the rules, further.) These videos don't really talk about the more basic aspects of the game (leveling up, combat, quest completion, etc). I just really wanted to explain the unique parts of story creation. Please comment on one or more of the videos and let me know what you think. Thanks! -Tarol
Posted February 6, 2015 at 5:42 pm
UPDATE: Everything has worked out and she's going to be fine. THANK YOU to those who contacted her, offering to help! This is another one of those weird times, where I use this blog to try and help someone that we don't know, but is in a bit of trouble. A Goblins reader has a friend in Los Angeles who is about to be kicked out of her place for reasons outside of her control. She's got a place set up for the end of February but without help, she's totally screwed until then. If you're in the LA area and have the ability and space to let someone crash with you until the end of the month or even just part of that time, please contact her through her Twitter. She's about my age and although I've never met her, she's a personal friend of a Goblins reader whom I know and trust. I believe she has only a few days until she's out, so if there's anyone out there who can help in some way, you'd be saving her butt as well as making a grateful friend (I'll also mail you a plushie Big Ears). Thanks. -Tarol
Posted January 31, 2015 at 3:03 pm
I still have to finish the front page video, but I'm going to put that aside for now, in favour of finishing the next Goblins page. Nevertheless, here is my new Patreon page. Please feel free to check out the rewards and extra features it offers. If you're not contributing through Patreon, don't sweat it. You can still REALLY help me out by spreading the word about Goblins. Of course, the best way to support Goblins is to simply keep reading it. :) !EDIT! I just want to quickly mention the vote button located at the top of the site (I'm not sure if I'm allowed to place a copy of that button here in the blog, otherwise I would), under the Goblins title. You're allowed one vote per IP address, every 24 hours. And yes, the rules of TopWebComics specifically say that you're allowed to vote from home, then vote again at school/work, if you like. I'll be hiding neato Goblins stuff "under" the vote button every 1 or 2 days. Simply clicking on it, will show you that day's secret Goblin thingy. Right now, the VERY first goblins I ever drew are tucked in there. I drew them back in 2003 and they look REALLY different! So what does voting actually do? It moves the Goblins banner up that list. The higher it is, the more exposure Goblins gets. Don't forget that you can also vote once a day on ANY of the other comics as well. So if you see something in that list that you like, give them a vote! It takes like, 2 seconds and it makes our day. Trust me. :) Thanks everyone! -Tarol
Posted January 28, 2015 at 1:12 am
EDIT: Thanks again, see you next time! Come and hang out with me whilst I pull an all-nighter. You can type stuff to me and others or if you're shy, sit silently and observe and no one will know you're being sneaky and sitting in the shadows. Click here to hang out.
Posted December 11, 2014 at 11:58 pm

In the summer of 2013, Tarol Hunt and Evertide Games joined together and launched a Kickstarter for the creation of a tabletop game based of off the webcomic, Goblins.

Goblins: Alternate Realities (G:AR) raised over $182,000, but the game was never made. Instead, the owner of Evertide Games disappeared with the money.

Lowtide: the Undead Kickstarter Campaign, is an up to date account of Tarol's attempt to create G:AR and get it to the people who paid for it in good faith.

The Kickstarter Page

Lowtide – First Update

Lowtide – Second Update

My Twitter

G:AR “pre-orders” are still being collected by the Evertide Games site. DO NOT PRE-ORDER G:AR ON THAT SITE! IT IS A SCAM! None of the merchandise shown on Evertide's Goblins: Alternate Realities page will ever be made by him, but his ordering system WILL take your money. If you have pre-ordered anything from that page in the last three or four months, see if you can get refunded through your credit card company or Paypal. If you cannot get your money refunded, tweet to me with the hashtag #GARBacker or email me at (put #GARBacker in the email’s title, so I can spot it easily), with a copy of your receipt. We’ll make sure you’re on our list of backers and we’ll get you hooked up the replacement loot when that day comes.

I've sent “take it down” messages out to Richard but so far the page remains up.

I've Talked To Kickstarter

I emailed Kickstarter and I'm sorry to say that it hasn't gone well. Here's my initial email...

Hi. I'm Tarol, the author of a webcomic called Goblins. In July'13, I did a KS with Evertide Games <linked> that was very successful. However, the head of Evertide, Richard James, disappeared about 4 months ago, taking with him $182,000 given over by my readers, without delivering anything promised to them. After months of trying to contact him and thinking "No, he'd never run off, would he? No, that's crazy" I've recently, finally accepted that he and the money are gone and I've started the process of facing the 2700 backers and cleaning up this mess. Here's my public announcement to my readers- <linked>. Of course, I don't hold KS responsible in any way, as this is clearly an example of me being far too naive. <some private info edited out> I've announced that I will be having a less expensive version of the game made and shipping copies of it to the backers, all paying for it myself. However, as I technically was not running the KS, I have none of the info, like a backers list, etc. I realize that you can't exactly hand over that information to someone online, who isn't listed as a creator with KS with ease. But I'm hoping that there's something we can work out. I'm willing to provide whatever proof that you'd need, to show that I am who I claim to be and the situation I'm explaining is genuine. I'll also happily allow you time to do whatever might need to be done first (I imagine you'd want to try to contact Richard, for starters). So there it is. My wife and I are looking into what legal action we should be taking against Richard and fielding the hundreds of questions pouring in since the announcement. But more than anything, we need that backers list/info in order to hopefully fix this as without it, there's no way to prove that everybody asking for merchandise is being honest. On top of that, any advice or help you can offer, would be gratefully accepted, though I understand that there's not a lot you can do. I look forward to hearing from you. <personal contact info edited out> -Tarol

This was the response...

Hi Tarol,

Thanks for reaching out about this project and with your follow up questions regarding how to proceed.

  1. We expect all members of the Kickstarter community to act with honesty and openness. When we find that people are abusing the system or the trust of others, we do not hesitate to suspend their account or restrict certain account privileges, like launching another project. We have a dedicated Integrity Team that monitors our system and reviews reports that we receive from our community. While we can’t speak to the nature of specific projects that have been approved or declined, we’re constantly working on improving our vetting process for creators and we are grateful for the feedback that folks like you provide.

  2. We are not able to distribute any backer information publicly. Kickstarter is not able to facilitate any transference of pledges from one project to another or help with any sort of project transference. You will need to work this out directly with the project creators.

It looks like we've reached out this creator recently to remind them to check in. Unfortunately, we're not able to force a creator to respond but we have made note of the fulfilment issues with this account.

Kickstarter's Terms of Use outline the responsibilities of backers and creators. This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider that option only in cases where they believe that a creator has not made a good faith effort to complete the project and fulfill. If you believe legal action is appropriate here, please talk to an attorney about how to proceed. Kickstarter takes the privacy of our users very seriously, so we don't provide a creator's information directly to backers.

Hope this helps clarify!

Best, Kickstarter Person <I edited out the person's name, just to be on the safe side>

Not the best response ever. Take it up with the creator? You mean the person that I just explained, has run away with the money? Since that's not really an option for me, I wrote another email...

Hi Kickstarter Person, Thank you for your quick response. I'm honestly surprised that there's nothing that can be done here, I mean, the KS was clearly made around my comic. I'm even in the introduction video with Richard, in which we both talk together about our project. There must be some way for me to get that backers list. Everything I'm doing is very, very public, so it's quite easy to make sure that I'm being honest and my situation is real. I'd be willing to provide some sort of free advertising on my site or even simply pay a fee. Whatever it takes to get that list, I'll do it. There are almost 3000 backers who are owed something and I'm just trying to get it to them. I can't do it without your help. My name is all over the KS page. My name is on the box of the game. I'm in the introduction video, in which Richard acknowledges me as a creator. I'm clearly not a scam artist or thief. Please help me to make this right.


Reading that email now, I can tell that I was really sleep deprived at the time. Oh well. Here's the response to it...

Hi Tarol,

While I'm sure you're not a scam artist or a thief, and that you are actually just trying to help, we are still not able to transfer the account to you or distribute the backer list to you from our end. You would need to locate and work with the project creator in order to obtain this information. I've double checked this with the head of our Integrity team who has confirmed that this kind of information transfer would not be possible.

You can review our Privacy policy here:

Best, Kickstarter Person

So Kickstarter is hinting that they actually, seriously don't have that information. I really can't believe this, for a few reasons...

  1. Kickstarter Person never officially makes the claim that they don't have the backer list. Only that it's not possible to give it to me. It seems to me that if they didn't have that info, they'd lead with that as a definitive statement. “That sucks, Tarol! We literally don't have that info though. Seriously, we don't posses it. Only the creator has it”.

  2. If Kickstarter doesn't have access to the backer list, why did Kickstarter Person check with “the head of the Integrity team”? If the problem is a lack of access, you'd be more likely to check with some sort of information retrieval person or tech person. The head of Integrity is where you'd go to decide whether or not you want to give out the list, not whether or not you can find it.

  3. I read the privacy policy and although it also suggests that they don't have that kind of info, it never actually says “We don't have a list of backers. We seriously have no idea who funded what”. Which brings me to my final point...

  4. There is no way Kickstarter could function without knowing who's backing what projects and by how much money. I can't picture them shrugging their shoulders and saying “I dunno where the millions and millions of dollars filtering through our business comes from. Meh, who cares”.

So they have the backer list. Meaning that it's impossible because it goes against their policy. Well like I said, I read that policy. It says...

We do reserve the right to disclose personal information when we believe that doing so is reasonably necessary to comply with the law or law enforcement, to prevent fraud or abuse, or to protect Kickstarter’s legal rights.

“ prevent fraud and abuse...” So Kickstarter seems to have the list and the privacy policy seems to clearly state that they are able to make exceptions in cases exactly like this. I'm not sure what my next move is, but I'll let you know when I figure it out.

Edit: Danielle and I are digging through boxes of records and computer files in hopes of finding a copy of the backer list that we 'may' have (fingers crossed).


Common Questions

  • I backed the Kickstarter through Paypal and not directly through the Kickstarter page. Will I be on the backer list?

Absolutely! We're doing everything we can to get our hands on the backer list and we'll make certain that everyone is on it. If for some reason, you're not on it, we'll correct this. Seriously, if you backed us, there is just no scenario in which you hear this...


  • I've moved since I backed the Kickstarter. How can I get my new address to you or make sure you have the correct address listed?

Once we (somehow) get the backers list, we'll start making sure it's all accurate and up to date. You'll have plenty of opportunities to get your new address to us.

  • I now live on the surface of the Sun. Will you still ship to me? It's crazy expensive to ship here. Also, ouch.

Totally! It really doesn't matter how far away you've moved. You backed us. You're getting your loot.

  • Are you still going to have the Shield of Wonder bonus deck?

I was the one who pushed for the SoW deck to begin with. HELL YES!

  • What's going on with Goblins? Where are the updates?

My computer died after eight years of loyal service. I immediately ordered a new one (with the help of a tech savy friend. Thanks Shannon), but they seem to be taking a scwillion years to get it to me. Today I learned that one of the parts had to be special ordered from somewhere else and so I can expect it to arrive on Friday, Dec 12th. Kinda climbing the walls here. I need to draw. Grrrrrrr.

The Actual Game

Note: None of these rules are definite.


With no drawing time, I'm getting a ton of work done on G:AR. I've started writing terrain cards that randomly create a world to run around in and explore. The cards are dealt face down in the center of the table and get flipped over to reveal the location, once a character travels to it. The outer circle of terrain cards, would represent things like forests, mountains, lakes, cities... while the terrain cards inside of that circle will represent a dungeon crawl. So far, I really like the idea of having a deck for each dungeon crawl. The Dragon's Maw, The Maze of Mazy, The Well of Darkness, and more. This way, the players could decide which dungeon crawl they'd like to have in this particular game. Of course the placement of the individual rooms would be random each time, just like the outer terrain. And naturally, locations from the comic would be included.

Roleplaying EXP and Backstories

This is still new, but so far I really like it. In social situations, like in a tavern, for instance, player characters can drink and talk together. While doing this, those players go head-to-head, competing to try and form the best backstories and therefore make the most interesting characters and earn buckets of EXP. Here's how it'd work (keep in mind, that this is still in early development)...

  1. Two or more players, who's characters are spending some quality time together, each draw a Backstory Card, face down. Then, a Theme card is drawn face up. The Theme Card affects everyone competing.

  2. The first player turns their Backstory Card over for the whole table to see. It might read “The day I was born, many...” or “How did I, as a small child end up standing on a massive pile of dead bodies? I'll tell you.” or “I thought I was drinking water, I really did! But the truth was...”.

  3. As soon as a player turns over their Backstory Card, they must immediately improvise a part of their character's history and tell that short tale to the other players, according to what's on the card.

  4. The Theme Card is used to depict the mood or atmosphere of the stories being told. While each player is dealt their own, unique Backstory Card, the single, face up Theme Card sets the same tone for everyone involved in the social interaction. If the Theme Card says EPIC for instance, then everyone's backstory must be a truly epic tale. If the Theme Card says HILARIOUS, then everyone's backstory tale must be as funny as possible. The Theme Card could also be things like TRAGIC, HORROR, NONSENSICAL or CONNECTION TO ANOTHER CHARACTER (which would mean that the player would incorporate one of the game's player characters or non-player characters into their past in a creative way that could potentially add to the game).


  1. Character Details: Theme Cards would also contain a single word (aside from the word that sets the tone) such as +phobia, +addiction, +attraction, +immunity, +hatred or +fascination. Backstory Cards would contain four detail words, like +acid, +music, +elves, +killing, +big-butts, etc. The player winning the event, would then connect the single word from the Theme Card (let's imagine it's +phobia) to one of the choices on their Backstory Card (let's imagine they chose +big-butts). This choice must be a direct result of the improvised backstory given by the player. The result is a character who has 1 token point in phobia: big-butts. This phobia would give penalties when socializing with or battling anyone with a really big butt.

  2. Some of these details are obviously beneficial, like (+immunity +curses) or (+notices +traps), while things like +phobias and +addictions are indeed, disadvantages. But the disadvantages would offer benefits in other ways. For instance raking in the roleplaying EXP is much easier, with disadvantages. Also, terrain, weapons and other aspects of the game would play off of these character details in both good and bad ways.

  3. If a player becomes stuck and can't think of a backstory that's within the given parameters, they automatically lose that social encounter. If two or more players complete their backstories, then all players vote on who's was the best (I have ideas how to streamline this voting process and make it fair). Only the winning backstory becomes canon. The rest then become tall tales, dreams or drunken babblings that never happened. And only the winning player receives roleplaying EXP, character details and other bonuses.

I'm still keeping speed of play into careful consideration. No one wants to wait 15 minutes for their turn to come around (I hate that).



Posted December 4, 2014 at 12:48 pm


Apparently G:AR "pre-orders" can still be placed on the Evertide Games site. DO *NOT* PRE-ORDER G:AR ON THAT SITE! Evertide Games will not be making any of the merchandise shown on their Goblins: Alternate Realities page, but their ordering system WILL take your money. There is currently nowhere that you can order G:AR from. If you have pre-ordered anything from that page in the last three or four months, see if you can get refunded through your credit card company or Paypal. If you cannot get your money refunded, tweet to me with the hashtag #GARBacker or email me at (put #GARBacker in the email's title, so I can spot it easily), telling me what you ordered and when. We'll make sure you're on our list of backers (which we will be organizing soon and giving everyone a chance to make sure they're on it with any address changes, etc) and we'll get you hooked up the replacement loot when that day comes. ~Thunt

This is an addition to the blog post entitled Lowtide - Update For Goblins: Alternate Realities. If you haven't read it, click the title or scroll down to read it before reading this. Kickstarter Backers With Questions Someone else suggested that I ask all backers to include a hashtag in any tweets they'd like me to respond to. That'll definitely make it a lot easier for me to answer everyone's questions. So please include #GARBacker in any tweets to me that you'd like a response to. That'll be my Bat Signal that'll bring me swooping in with responses for you. That doesn't mean I will stop responding to tweets without #GARBacker, I just don't want to leave anyone hanging. Once again, here's my Twitter. "I'll stay behind and fight the costs, you save yourself!" Once again, Goblinites are proving themselves to be some of the most paladin-like people on the internet. As expected, the response to my G:AR announcement has been big. What I didn't expect, was for that response to be almost entirely positive, with so many people offering to help in some way. A heart warming number of backers are asking me to remove them from the list of people whom I owe rewards to. The reasoning being that those individuals would rather repay for the game, than add to the financial obstacle that I'm facing. I think we've seen this kind of behaviour before...     earssacrifice forgathsacrifice So to those people... thank you so much for the offer! However, I really want to return the kind of support that you've shown me and so I've been respectfully declining those offers. I'm sorry, I'm just not going to let you go fight the badguy so I can escape. We've seen this kind of behaviour before, too... dontsacrifice $182,000 Bucks This has been brought up as being a point of confusion for a few people, so I figured I should just make sure it's clarified without any room for misunderstandings. The Kickstarter money raised for G:AR, went to Evertide Games and not to me. To be fair, EG did pay me for some extra card art and when I was having a financially rough month, even advanced me a bit of what would have been my share of the future profits. So while I did get paid for something, the $182,000 was never mine. Richard's Not A Bad Guy I've talked a bit about how Richard is honestly an okay guy who I'm convinced, never intended for this to happen. However, he is getting a lot of hate, so I wanted to emphasize my opinion on this. Every one of his actions leading up to this point showed a commitment and strong drive to make something amazing. My theory is that he just got overwhelmed and possibly ran out of money, leaving him with no way to complete everything. This is of course, pure speculation (by that, I mean undiluted guess work and not the awesome science & fiction festival in Edmonton). I've Started Reworking G:AR With my computer dead and my replacement still on its way (it might even arrive today), I can't really draw. So I've been spending most of my time working on G:AR. I'm actually surprised at how much creative freedom I feel when I'm working on a game that's mine and not also someone else's. The difference between "Do you think the game can do this?" and "The game is going to do this." is massive. I feel like I'm DMing again and it's incredibly comfortable. Here's what's tentatively starting to come together...
  • Character IME (individual magic effect): I'm working on introducing a mechanic where players choose an IME for each of their characters. This IME would evolve as the character's power grows and it'd play an important roll in the other mechanic I'm working on, which is...
  • Character Traits: I've been saying from the beginning, that G:AR is part game and part story creation tool. The more depth the characters have, the more unique and engaging those stories will be. We want to avoid repetition and bland mathematics, as it doesn't tend to create anything enthralling enough to be memorable. [caption id="attachment_4896" align="aligncenter" width="300"]"Anyway, to cut a long story short I threw a five and a four which beat his three and a two, another double six followed by a double four and a double five. After he'd thrown a three and a two I threw a six and a three." "Anyway, to cut a long story short I threw a five and a four which
    beat his three and a two, another double six followed by a double four and a double five. After he'd thrown a three and a two I threw a six and a three."[/caption] I'm working on a system that would allow the players to sculpt out personal details as the game progresses. Things like phobias, obsessions, characters forming powerful friendships or even falling in love, gaining nemesis status with each other, etc. The freedom given to the players as to what they could do with this would be pretty much endless. Each positive or negative detail could be applied to basically anything. Kin's crippling fear of someone taking control of her. Kore's obsession with wiping out evil. The brotherhood between Minmax and Forgath. The love triangle between Dies, Saves and Grem (how many people just noticed how the words Dies and Saves reflect the central draw those two characters have toward each other?). These are all plot points that could be initiated by players or situationally created by the game and offer just enough lack of control to present a challenge, while allowing players the freedom to try and embrace, escape or ignore any detail. Each of these character details would also affect the game as functional advantages or disadvantages. One character who considers the other to be a nemesis or enemy, might have combat bonuses against 'em. This might force the player of the other character to either try to keep away from the killer, sporting customized bonuses or start looking for opportunities to pile some hate tokens of their own, right back on the attacker, thereby evening the odds (and creating an epic rivalry in the process). I know, this sounds like way too much to keep track of and way to many details to keep the game moving smoothly and easily. When I started mucking around with it though, I discovered that it can be boiled down to it's simplest/easiest form and still seem really cool.
Pretty much every aspect of the game has some things I'd at least like to tweek a bit. This isn't to say that Evertide didn't make a great game, because I love what they put together. I'm just tightening it up and bringing it even closer to something I'll want to play for years. And of course, these are all initial concepts. I'm mentioning them now, just because I want people to have an idea of what's happening to G:AR right now. Thanks. -Thunt
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